The default is to purchase the upgraded creature. Hire Base Level or Upgraded Creatures: If you have upgraded your creature structures, you may now choose to recruit either the base level or the upgraded creature. This behavior allows certain players to pass, while preventing other players from passing. They remain in place, continually guarding the pass. Border Gates DO NOT disappear from the adventure map. Border Guards disappear from the adventure map after a hero visits a Keymaster's Tent and returns with the password. Seer's Huts: Several new types of quests have been added to the Seer's Huts.īorder Gates: Border Gates are different from a BorderGuard. Quest Gates: Before you can pass through a quest gate,you must fulfill the quest that is assigned to you. Revisiting Adventure Map Locations: If a hero currently stands on an Adventure Object, players can revisit the location by pressing the space bar.
Secondary Skills: Heroes that possess the Artillery Secondary Skill can now control Arrow Towers during Siege Combat. See page 18 for details on all of the new creatures. New Creatures: We have added 23 new Neutral Creatures that can be found wandering the lands. To run the help file launch the Map Editor from your start menu and press F1.
For a complete explanation of how to use the Map Editor refer to the online Help File.
This tool enables users to edit maps and also to refine maps created by the Random Map Generator. Map Editor: We've added many new adventure objects mass cut, copy and paste and far more customization objects for heroes, objects and spells. To run the Help File launch the Campaign Editor from your start menu and press F1. Consult the online Help File included on the CD for complete instructions on how to use the Campaign Editor. See Section IX on page 24 for the updated information.Ĭampaign Editor: Build your own campaigns using the Campaign Editor to connect individual Scenarios, define the story, starting options, objects that carry-over multiple Scenarios, and cinematic sequences. Updated Unit Statistics: For better game play balance we have updated the statistics for a few of the combat units. See Section VII Interface Reference on page 17 for a complete description. Moat Damage in Siege combat: All moats now damage troops in Siege Combat. More Special Terrain Types: We have added eight new special terrains. Selectable Campaign Difficulty: You can select the difficulty level for each Shadow of Death game Campaign Map. For a complete list and description of all of the Combination Artifacts see Section X on. New Scenarios: There are 38 new stand-alone Shadow of Death game scenarios to test your strategic ability, in addition to the 40 Restoration of Erathia game scenarios.įorce Feedback Mouse Support: We have added support for Logitech's Wingman Force Feedback Mouse.Ĭombination Artifacts: Certain artifacts can be combined to form a new, more powerful artifact. See Section VI on for a description of the new campaigns. New Campaigns: There are seven new Shadow of Death game campaigns and seven original Restoration of Erathia game campaigns. Here is a list of new features in Heroes of Might and Magic™ III: The Shadow of Death game: The story reveals the events that lead to The Restoration of Erathia game.
The Shadow of Death game is an all-new chapter in the Heroes saga.